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Tournament planning

6-Team Cricket Round-Robin Schedule: 15 Matches in 5 Rounds

ClubStory Editorial · 4 November 2026

Plan a six-team cricket league with a complete 15-match fixture example, match-count formula, ground slots, rest checks and a schedule approval checklist.

What this fixture example covers

A single round robin means every team plays every other team once. For six teams, that gives five matches per team and 15 matches in total. The pairings fit into five rounds of three matches. A round is a grouping of fixtures, not necessarily one day or three simultaneous games.

This is a standalone fixture-planning guide. It does not decide tournament points, qualification or rain outcomes; publish those separately in your competition rules. Use A–F as placeholders and replace them with confirmed team names.

Calculate the match count first

For n teams, a single round robin has n × (n − 1) ÷ 2 matches. Each team has n − 1 opponents, and division by two prevents counting each pair twice. With six teams: 6 × 5 ÷ 2 = 15 matches.

A double round robin has 30 league matches for six teams. A final or playoffs are additional matches: a single round robin plus one final needs 16 matches, not 15. Decide qualification and reserve slots before announcing dates.

Complete six-team fixture list

Round 1: A–F; B–E; C–D.

Round 2: A–E; F–D; B–C.

Round 3: A–D; E–C; F–B.

Round 4: A–C; D–B; E–F.

Round 5: A–B; C–F; D–E.

Each round uses all six teams exactly once. Across the five rounds, every distinct pair appears once. These pairings do not assign a home ground, toss result, start time or batting order.

Turn rounds into realistic ground slots

Choose a match-slot duration using your event format, local experience, ground restrictions and officials’ advice. Include time for toss, innings change, score confirmation and pitch preparation. Do not assume all short-format games take the same time.

Illustrative capacity calculation: if one ground can safely accommodate three slots each day, 15 league fixtures require five full playing days at that capacity. This arithmetic excludes weather loss, playoffs and reserve time. Two grounds may increase capacity, but check shared officials, scorer availability and player rest before using overlapping slots.

Do not schedule two matches for the same team at the same time. Also check travel between grounds, recovery time, daylight and any venue closing time. A clash-free fixture list alone does not prove a timetable is practical.

Publish a useful fixture sheet

Give each match a stable ID and record its round, teams, date, reporting time, scheduled start, ground, format and scorer. Keep one published version as the source of truth.

For example: M01 | Round 1 | A vs F | date pending | start pending | Ground 1 | format to be confirmed. Fill every pending field before calling the fixture final. Record an update date and notify all affected captains when a fixture changes.

Audit the schedule before teams receive it

Count 15 unique matches and five appearances per team. Confirm that A–B and B–A have not both been entered in a single round robin. Check that every round has three matches and no team repeats within that round.

Then audit the dated timetable separately: team clashes, ground double bookings, officials, rest intervals and travel. Agree withdrawal, delay, rain, reserve-day and qualification procedures in advance. Fixture changes should follow the published process rather than silently changing the standings.

Keep fixtures, results and standings connected

Use the same team names and match IDs in fixtures and scorecards. After each game, confirm the result with the appointed officials before updating standings. Publish the points and tie-break order before play begins.

ClubStory’s related guides below cover tournament setup, scoring preparation, points-table rules and rain interruptions. Use them alongside your event’s approved regulations.

Common planning questions

Can six teams finish in one day? That depends on match length, grounds, officials, rest requirements and conditions. Fifteen fixtures are required regardless of how many hours are available; reduce the format only through an agreed competition plan.

Does every round need a separate day? No. Rounds describe pairings. Dates and times are a separate scheduling decision.

What changes with an odd number of teams? One team has a bye in each round in the usual cyclic arrangement. A five-team single round robin has ten matches, four per team, and five rounds with one bye per team.

Related ClubStory guides

Official reference

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